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 Gnomon Maya Training Deformers 1

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Ruh Hali : Gnomon Maya Training Deformers 1 Manyak10
Başak Mesaj Sayısı : 626
Rep Puanı : 11964
Teşekkür Aldı : 18
Kayıt tarihi : 24/10/09
Nerden Nerden : Kocaeli
İş/Hobiler İş/Hobiler : 3D / Maya / After Efect
Lakap Lakap : Fatal

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MesajKonu: Gnomon Maya Training Deformers 1   Gnomon Maya Training Deformers 1 EmptyPtsi Kas. 02, 2009 8:29 pm

Gnomon Maya Training Deformers 1

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Gnomon Maya Training Deformers 1: Clusters And Blendshape | 4.4 GB

Deformers
are intuitive and interactive tools used to sculpt surfaces into new
shapes, circumventing the need to edit vertices one-by-one. Maya offers
a large suite of unique deformers which can be used in conjuction with
each other to yield complex effects. Whether you are rigging a
character or designing a crashing wave, a thorough understanding of
Maya’s deformers is crucial. Simple mistakes made early on can cause
big problems down the road.

Clusters and Blendshape are two
indispensible deformers which you will find yourself relying on over
and over again. Clusters allow you to apply transform node
functionality to multiple vertices, while Blendshape is a morphing
tool. We examine the application of these deformers to NURBS, Polygons
and Subdivision surfaces (including NURBS patch models), with a focus
on higher-level workflow techniques.



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