With recent advancements in programmable 3D rendering hardware, game
developers can create engines capable of making complete outdoor
landscapes. Many of todayfs popular games include entire outdoor
environments, but making these environments realistic and fast is a
challenge for even the best programmers. Real-Time 3D Terrain Engines
Using C++ and DirectX 9 is written to help make the process more
efficient, and to bring new programmers into the field of 3D computer
game programming.
The book is dedicated to teaching the fundamentals of programming a
popular 3D engine type the gReal-Time 3D Terrain Engine.h Throughout
the book, the focus is on the essential topics of outdoor terrain
rendering. So whether you are new to 3D engine programming or a
seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9
will teach you how to use the latest advancements in hardware
accelerated rendering, and provide all of the tips, tricks, and ideas
you need to build your own, complete 3D terrain engine.
Skills Needed: It is assumed that you are familiar with C++, Direct X,
math, and geometry and that youfre ready to move into 3D engine design
and real-time terrain visualization.
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