|Refleks|-Oyun,Tasarım,Film,Program,Tek link,İndir
Would you like to react to this message? Create an account in a few clicks or log in to continue.

|Refleks|-Oyun,Tasarım,Film,Program,Tek link,İndir


 
AnasayfaLatest imagesAramaKayıt OlGiriş yap

 

 Digital Tutors: Urban Environment Creation In Maya

Aşağa gitmek 
YazarMesaj
FaTaL
Yönetici
Yönetici
FaTaL


Ruh Hali : Digital Tutors: Urban Environment Creation In Maya Manyak10
Başak Mesaj Sayısı : 626
Rep Puanı : 11988
Teşekkür Aldı : 18
Kayıt tarihi : 24/10/09
Nerden Nerden : Kocaeli
İş/Hobiler İş/Hobiler : 3D / Maya / After Efect
Lakap Lakap : Fatal

Digital Tutors: Urban Environment Creation In Maya Empty
MesajKonu: Digital Tutors: Urban Environment Creation In Maya   Digital Tutors: Urban Environment Creation In Maya EmptyC.tesi Ekim 31, 2009 3:15 pm

Digital Tutors: Urban Environment Creation In Maya S62n2g


Digital Tutors - Urban Environment Creation In Maya

Learn a production workflow to creating
urban environments and time-saving modeling, texturing, and UV mapping
techniques that can be used for Film, Games, and Architectural
Visualizations. Contains over 6 hours of project-based training. Great
for intermediate artists.


Software: Maya 8.5 or higher |Run Time:6 hrs. 5 min., 2 discs | RS

Lesson Outline:



1.

Introduction and project overview

1:08

2.

Overview of project techniques

3:07

3.

Overview of tools that will be used in this project

3:23

4.

Blocking in the set with simple shapes

6:40

5.

Building the alley surface, curb and ground

5:48

6.

Detailing the alley surface

10:31

7.

Adding architectural detail to a foreground building

10:36

8.

Modeling the doorway and door

13:52

9.

Building the doorknob

11:36

10.

Building a large window

9:20

11.

Modeling the quoins (corner blocks)

10:00

12.

Using Duplicate to build an iron railing

13:43

13.

Adding a phone pole, utility box and wire

13:01

14.

Building some foreground pipes

7:20

15.

Combining building “c” and adding an arch

11:06

16.

Beveling the corner and cutting out the windows

4:44

17.

Adding structure to the windows

14:09

18.

Putting shutters on the arch’s window

5:57

19.

Modeling damage into the arch

5:49

20.

Adding corner blocks to the bottom of the arch

6:17

21.

Building barrel tiles for the roof of the arch

8:16

22.

Adding steps and creating more “wear and tear”

5:57

23.

Adding architectural details to building “b”

6:13

24.

Adding a door and doorknob

8:43

25.

Building boxes to simulate interiors

5:39

26.

Adding ladders and cans to the alley

8:49

27.

Finishing the alley by adding debris, an antennae and building “d”

8:54

28.

Laying out UVs for alley surface

10:47

29.

Breaking apart UVs for building “a”

15:05

30.

Transferring UVs between multiple objects

5:47

31.

Using Automap and Unfold to layout UVs for the window frame

7:06

32.

Laying out UVs for building “c”

10:10

33.

Laying out and transferring UVs on roof tiles

9:23

34.

Explanation of texture map location and methodology

3:02

35.

Applying a procedural wood texture to the door and window frames

6:28

36.

Applying a file texture to the door

3:49

37.

Applying procedural textures to other attributes

3:37

38.

Mapping color and bump attributes

5:31

39.

Using tiling to map main alley

3:35

40.

Adding dirt with a layered texture

6:38

41.

Using UV Snapshot and Photoshop to paint texture

9:20

42.

Adding graffiti to the wall by using a layered 2d projection

11:27

43.

Baking out texture and UV information on the arch

5:32

44.

Using Photoshop to paint detail onto the arch

13:16

45.

Applying a displacement map onto the roof tiles

4:02

46.

Creating the illusion of an interior with texture

3:53

47.

Adding background elements - building “d” and sky image

4:37

48.

Conclusion

1:18



Total Run Time:

6:05:01

Info Page: [Linkleri görebilmek için üye olun veya giriş yapın.]
Popular highlights include:
* Hard Surface Modeling Techniques
* Modeling with Texture
* Modeling to a Camera
* Strategically Adding Detail
* Simulating Aging and Decay
* UV Layout Techniques
* Using UV Snapshots
* Integrating Maya and Photoshop
* Generating Displacement Maps
* Texture Painting with Photoshop
* Layering Textures
* Tiling Textures
* Generating Procedural Maps
* Adding Architectural Elements
* Creating Interior Illusions with Textures
* Connecting Maya Texture Nodes
* Complex Scene Management
* Scene Optimization for Rendering

CD-1
[Linkleri görebilmek için üye olun veya giriş yapın.]

CD-2
[Linkleri görebilmek için üye olun veya giriş yapın.]
Sayfa başına dön Aşağa gitmek
http://www.refleksforum.com
 
Digital Tutors: Urban Environment Creation In Maya
Sayfa başına dön 
1 sayfadaki 1 sayfası
 Similar topics
-
» Digital Tutors - UV LAYOUT IN MAYA
» Digital -Tutors Introduction to Maya, 2nd Edition
» Digital -Tutors Character Setup in Maya
» Digital-Tutors - 3D Texturing in Maya and Photoshop
» Digital Tutors Photorealistic Car Modeling in Maya

Bu forumun müsaadesi var:Bu forumdaki mesajlara cevap veremezsiniz
|Refleks|-Oyun,Tasarım,Film,Program,Tek link,İndir :: Bilgisayar Dersleri :: AutoDesk Maya-
Buraya geçin: