Simply Maya - GI Texturing
With Jason Edwards/ 1.77 GB
This
tutorial will cover the creation of custom brushes and seamless
tileable textures in Photoshop followed by how to create a uv layout
for a polygonal and subdivison surface character model in Maya. After
these first few chapters, create realistic skin textures using a
combination of hi resolution photographs and airbrushing, again within
Photoshop using layers, then back into Maya to fine tune the textures
using IPR (Interactive Photorealistic Rendering). All this and more in
the second Simply Maya GI Character series of DVDs!
[Linkleri görebilmek için üye olun veya giriş yapın.]