Digital Tutors - Urban Environment Creation In Maya
Learn a production workflow to creating
urban environments and time-saving modeling, texturing, and UV mapping
techniques that can be used for Film, Games, and Architectural
Visualizations. Contains over 6 hours of project-based training. Great
for intermediate artists.
Software: Maya 8.5 or higher |Run Time:6 hrs. 5 min., 2 discs | RS
Lesson Outline: 1.
| Introduction and project overview
| 1:08
|
2.
| Overview of project techniques
| 3:07
|
3.
| Overview of tools that will be used in this project
| 3:23
|
4.
| Blocking in the set with simple shapes
| 6:40
|
5.
| Building the alley surface, curb and ground
| 5:48
|
6.
| Detailing the alley surface
| 10:31
|
7.
| Adding architectural detail to a foreground building
| 10:36
|
8.
| Modeling the doorway and door
| 13:52
|
9.
| Building the doorknob
| 11:36
|
10.
| Building a large window
| 9:20
|
11.
| Modeling the quoins (corner blocks)
| 10:00
|
12.
| Using Duplicate to build an iron railing
| 13:43
|
13.
| Adding a phone pole, utility box and wire
| 13:01
|
14.
| Building some foreground pipes
| 7:20
|
15.
| Combining building “c” and adding an arch
| 11:06
|
16.
| Beveling the corner and cutting out the windows
| 4:44
|
17.
| Adding structure to the windows
| 14:09
|
18.
| Putting shutters on the arch’s window
| 5:57
|
19.
| Modeling damage into the arch
| 5:49
|
20.
| Adding corner blocks to the bottom of the arch
| 6:17
|
21.
| Building barrel tiles for the roof of the arch
| 8:16
|
22.
| Adding steps and creating more “wear and tear”
| 5:57
|
23.
| Adding architectural details to building “b”
| 6:13
|
24.
| Adding a door and doorknob
| 8:43
|
25.
| Building boxes to simulate interiors
| 5:39
|
26.
| Adding ladders and cans to the alley
| 8:49
|
27.
| Finishing the alley by adding debris, an antennae and building “d”
| 8:54
|
28.
| Laying out UVs for alley surface
| 10:47
|
29.
| Breaking apart UVs for building “a”
| 15:05
|
30.
| Transferring UVs between multiple objects
| 5:47
|
31.
| Using Automap and Unfold to layout UVs for the window frame
| 7:06
|
32.
| Laying out UVs for building “c”
| 10:10
|
33.
| Laying out and transferring UVs on roof tiles
| 9:23
|
34.
| Explanation of texture map location and methodology
| 3:02
|
35.
| Applying a procedural wood texture to the door and window frames
| 6:28
|
36.
| Applying a file texture to the door
| 3:49
|
37.
| Applying procedural textures to other attributes
| 3:37
|
38.
| Mapping color and bump attributes
| 5:31
|
39.
| Using tiling to map main alley
| 3:35
|
40.
| Adding dirt with a layered texture
| 6:38
|
41.
| Using UV Snapshot and Photoshop to paint texture
| 9:20
|
42.
| Adding graffiti to the wall by using a layered 2d projection
| 11:27
|
43.
| Baking out texture and UV information on the arch
| 5:32
|
44.
| Using Photoshop to paint detail onto the arch
| 13:16
|
45.
| Applying a displacement map onto the roof tiles
| 4:02
|
46.
| Creating the illusion of an interior with texture
| 3:53
|
47.
| Adding background elements - building “d” and sky image
| 4:37
|
48.
| Conclusion
| 1:18
|
| Total Run Time:
| 6:05:01
|
Info Page:
[Linkleri görebilmek için üye olun veya giriş yapın.]Popular highlights include:
* Hard Surface Modeling Techniques
* Modeling with Texture
* Modeling to a Camera
* Strategically Adding Detail
* Simulating Aging and Decay
* UV Layout Techniques
* Using UV Snapshots
* Integrating Maya and Photoshop
* Generating Displacement Maps
* Texture Painting with Photoshop
* Layering Textures
* Tiling Textures
* Generating Procedural Maps
* Adding Architectural Elements
* Creating Interior Illusions with Textures
* Connecting Maya Texture Nodes
* Complex Scene Management
* Scene Optimization for Rendering
CD-1
[Linkleri görebilmek için üye olun veya giriş yapın.]CD-2
[Linkleri görebilmek için üye olun veya giriş yapın.]