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 SimplyMaya - Sand Speeder

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Ruh Hali : SimplyMaya - Sand Speeder Defaul10
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Kayıt tarihi : 29/10/09
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MesajKonu: SimplyMaya - Sand Speeder   SimplyMaya - Sand Speeder EmptyCuma Ara. 04, 2009 6:54 am

SimplyMaya - Sand Speeder

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SimplyMaya - Sand Speeder | 2.18 GB

Welcome
to the first SimplyMaya.com showcased tutorial we hope to release one
of these per month. This one is brought to you by Jason Edwards author
of the popular internet 3D comic strip Outlaws Tales. Luckily for us
Jason has just finished a series for the Discovery channel and has
kindly consented to spend some time working with SimplyMaya to bring us
a series of new tutorials the first of which we present to you in our
new Hi Definition video format. [View Sample]

Simply Maya brings
you this brand new 14 part hardsurface modelling and texturing tutorial
in conjunction with Outlaws Tales. The tutorial is aimed at people who
have an understanding of the fundamentals of Maya , Photoshop and
Zbrush.

The project begins by setting up image plains in Maya to
use as a reference guide for the start of the model, then gets straight
to business by blocking out the basic forms using polygons. The
following chapters then take you through an overview of a modelling
process to help you finish the vehicle off. Techniques such as looking
at real world references, path extrusion, radial placement and mesh
extraction of objects are covered here as well as the standard
modelling tools of Maya.

Once the majority of modelling is over
its time to begin setting up the model for texturing and how to set up
a uv map and optimise it in Maya’s Texture editor. On completion of the
uv map the next chapters look at creating texture maps to help give the
model a more realistic look. As well as using Photoshop for this
process, you’ll be introduced to Zbrush. Using both programs separately
and also in unison, you’ll see how to quickly achieve good looking
textures.

In the final chapters the textures are placed onto the
model ready for rendering in a scene using just a 2d image as a
background and a ground plane for shadowing. Then, rendering using
Mental Rays Final Gather and a few spotlights, an overview is given
showing how to make the Vehicle ‘fit’ into the 2d backdrop, similar to
techniques used in motion pictures and television.

[Linkleri görebilmek için üye olun veya giriş yapın.]
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